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Submitted on
October 25, 2012
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Gundam Raguel by masarebelth Gundam Raguel by masarebelth
OK!!! This is my 12th original mech and one of the three mid-bosses! ( including GUNDAM Sariel ,aka noche oscura , and my next one).

And this is a machine operated by two brother pilots. The backpack could transformed into the skateboard form and there're more evil structure in it! I'll describe that later! :D
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hendyragaz Featured By Owner Jan 29, 2014…

hey buddy...
please some comment :D
i need to re-render or maybe give some effect with this one?

hendyragaz Featured By Owner Jan 11, 2014
hendyragaz Featured By Owner Jan 5, 2014…

please check and maybe give some advice or comment

hendyragaz Featured By Owner Nov 30, 2013
its so awesome...
is it using solidworks?
please teach me how to make gundam's part in solidworks, its for my solidworks final projecta in collage

#sorry for bad english :D
masarebelth Featured By Owner Dec 10, 2013  Hobbyist Digital Artist
Hey buddy! I think the most important thing is make some detailed designs about the main features of your mech... in sketchbook, or even in mind... like shape of weapon, backpack, shoulder , color scheme, some unique mechanical structure, transforming... and so on.
 & in modelling phase, I think you could mainly use curve & surface tools to decide the whole shape in one part, and reference them out to new parts, then apply them some details. Strongly recommend that make everything into solids, cauz like Boolean tools & Sculpt tool are really useful in making plausible mechanical stuffs.
Hope that helps.... :D
hendyragaz Featured By Owner Dec 14, 2013
i dont get it -_-
<< newbie in soldiworks
i never hear almost all of them (except surface tools)
i think i need to learn more about all of tools in solidworks but thank for this information..

bytheway, for gundam "reguel" you make how much part? 
and wich one the difficultest part?

#sorry for bad englis
masarebelth Featured By Owner Dec 15, 2013  Hobbyist Digital Artist
Hey I usually model some bodypart, like forearm or thigh, in one slwprt file, no matter how many bodies are included in it. Although I seldom boolean add bodies together so I've quite many bodies in a mech, like several hundreds....
I think you should pay more attention in shank, shoulder armor, head and skirt, they're of more importance. Anyway, shank part is always more tricky in a mech.... you can take reference from modelling methods of automotives and other nurbs modelling.... But mainly we do not need them very often though... Mechs are so hard surfaced and straight, bulk.... even you can make awesome mechs by only the extrude tool.
hendyragaz Featured By Owner Dec 16, 2013
i am planning for make an gundam which can transformed. i am chose rezel gundam type c. my problem is the mechs which can transformed. this gundam needed a very strong mechs to make it can transformed (i think :D). i have seen  you made a gundam who can transformed too (gundam eikasia). can you give me some advice for this project?

for armor, i try make this part with lofted surface tools, but i think it needed so many plan for it body armor (i already make the shoes). for armor part, what tools which the best and easy use?

#sorry for bad english :D
masarebelth Featured By Owner Dec 17, 2013  Hobbyist Digital Artist
Generally, you would pay much attention to the dimensions, like the general length of each part, and where the rotating or sliding axis is. Strongly recommend you to build the MA form in only one file first, not very detailed or exact, but make over the dimension problems solved first. Then the MS form would be really "transformed" into. 
hendyragaz Featured By Owner Dec 18, 2013
Thanks, i got it now
Solve the dimenions first..
Manage the file too
Thanks a lot..

i think i will post this project steply, please give some comment or maybe advice :D

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